В старых версиях браузеров сайт может отображаться некорректно. Для оптимальной работы с сайтом рекомендуем воспользоваться современным браузером.
We use cookies in order to improve the quality and usability of the HSE website. More information about the use of cookies is available here, and the regulations on processing personal data can be found here. By continuing to use the site, you hereby confirm that you have been informed of the use of cookies by the HSE website and agree with our rules for processing personal data. You may disable cookies in your browser settings.
Game theory is an important discipline that studies the conflicts and cooperation by mathematical methods. The range of theory applications is very wide: economics, sociology, military science, ecology, biology; and other mathematical disciplines such as graph theory.
In this course we will give a brief introduction to this area. The main role will be played by the classical (simple) solution concepts: Nash equilibrium and the kernel. The course material will cover topics such as matrix games, bimatrix games and n-players games in normal form, the Nash equilibrium (NE) in pure strategies for games (with two players) in normal form.
Also, some of the following topics can be included into discussion:
· the minimal and the locally minimal bimatrix games without NE;
· the dominance of strategies and D-equilibrium;
· acyclic two-player game forms which are Nash- and dominance-solvable;
· functions of influence in the games theory;
· voting theory;
· graph theory;
· standard forms of positional games and nonrepeated boolean functions.
To attend this course no prior knowledge is required. The knowledge of the basic concepts of linear algebra, linear programming and graph theory will be useful. Preliminaries will be given during the lectures.
At the end of the course you can pass an exam, but it is not obligatory.