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Pokrovsky boulevard, 11, room S938, Moscow, Russia, 109028
Phone: +7 (495) 772-95-90*27319
The School of Data Analysis and Artificial Intelligence was created in 2014 as part of the Department of Data Analysis and Artificial Intelligence. The school consists of world-renowned researchers who actively participate in international research projects.
Acquaye F. L., Kertesz-Farkas A., Stafford Noble W.
Journal of Proteome Research. 2023. Vol. 22. No. 2. P. 577-584.
Vasilii A. Gromov, Yury N. Beschastnov, Korney K. Tomashchuk.
PeerJ Computer Science. 2023. Vol. 9. No. .
Makhalova T., Kuznetsov S., Napoli A.
Data Mining and Knowledge Discovery. 2022. P. 108-145.
Dudyrev E., Semenkov Ilia, Kuznetsov S. et al.
Plos One. 2022. Vol. 17. No. 10.
Zhirayr Hayrapetyan, Nascimento S., Trevor F. et al.
In bk.: Information Systems and Technologies: WorldCIST 2022, Volume 2. Iss. 469. Springer, 2022. P. 141-147.
Dudyrev F., Neznanov A., Anisimova K.
In bk.: Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium -23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II. Springer, 2022. P. 436-439.
Egurnov D., Точилкин Д. С., Ignatov D. I.
In bk.: Complex Data Analytics with Formal Concept Analysis. Springer, 2022. P. 239-258.
Egurnov D., Ignatov D. I.
Automation and Remote Control. 2022. Vol. 83. No. 6. P. 894-902.
Kudriavtseva P., Kashkinov M., Kertész-Farkas A.
Journal of Proteome Research. 2021. Vol. 20. No. 10. P. 4708-4717.
Kanovich M., Kuznetsov S., Scedrov A.
Information and Computation. 2022. Vol. 287.
Artificial Intelligence in Games (Autumn 2016)
Research Articles
Incremental path search
Improvement of I-ARA*
Predicting Enemy Position
Adaptive Shooting
Reinforcement Learning
Rule-Bases Systems
Reinforcement Learning:
Navigation, Item Collection, and Combat
Combat Behavior
Turing Game Test
http://botprize.org/
FALCON Neural Network
Inverse Reinforcement Learning
Functional Description Language for Game Events
2014-2015
1. Tokmakov, M. Game Artificial Intelligence with Imitation Of Human Response to the Appearance of the Enemy
Presentation with Video
2. Tokmakova, L. Visual Recognition of the Enemy in a three-dimensional maze in Unreal Engine 4
3. Polyakov, P. Smooting the BOT path through combined approximation based on Voronoi's diagramm
Simple smoothing
Smoothing with map and curve parameters
Real-time construction of Voronoi diagram
Voronoi pathfinding parameters
CS 1.6
4. Goncharov, V. Parser for package of demorecords with the visuzalizing in 2D of human tracing and game events
Unreal Engine 4 Demo
5. Goncharov, V. Cinematic trailer of a space station docking
2015-2016