Artificial Intelligence in Games (Autumn 2016)
Research Articles
2014-2015
2015-2016
Course Projects
1. Tokmakov, M. The BOT Decision Making Model for 3D First Person Shooter in Unreal Engine 4
2. Polyakov, P. BOT's Movements Algorithms in Case of Enemy Detection for 3D First Person Shooter in Unreal Engine 4
3. Zyuzin, P. Weapon Selection Algorithms Based on Neural Networks for 3D First Person Shooter in Unreal Engine 4
4. Konoplya, O. Application of Oculus Rift VR DK2 and HTC Vive to the Navigation and Sighting for 3D First Person Shooter in Unreal Engine 4
5. Martynov, M. Adaptive Shooting for 3D First Person Shooter in Unreal Engine 4
6. Kuznetsov, G. Automated Weapon Selection for 3D First Person Shooter in Unreal Engine 4
7. Guschenko-Cheverda, I. Moving-Target Search Algorithms for 3D First Person Shooter in Unreal Engine 4
8. Uriev, M. Enemy's Pursuit Escape Algorithms for 3D First Person Shooter in Unreal Engine 4
9. Mokeev, I. Item and Bonus Collection for 3D First Person Shooter in Unreal Engine 4
10. Kosmachev, A. Adapting Targeting with Respect to a Human-Player Reaction on an Enemy Appearance
11. Karpichev, R. Strategic Planning of Collective Rule-Based Decision Making for 3D First Person Shooter in Unreal Engine 4
Conferences
AIST'15
Imitation of Human Behavior in 3D-Shooter Game Presentation on SlideShare Abstract
AIST'16Smoothing Voronoi-based Path with Minimized Length and Visibility using Composite Bezier Curves Presentation AbstractEEML'16
Modelling Human-like Behavior through Reward-based Approach in a First-Person Shooter Game Presentation AbstractACM MM'16
First-Person Shooter Game for Virtual Reality Headset with Advanced Multi-Agent Intelligent System Presentation Abstract
FLAIRS'17
Adapting First-Person Shooter Video Games for Playing with Virtual Reality Headsets (in print)
ACM SIGGRAPH'17
Deep Learning and Artificial Intelligence Methods for First-Person Shooter Games in Virtual Reality (on review)
Publications
1. Makarov I., Tokmakov, M., Tokmakova, L.,
Imitation of Human Behavior in 3D-Shooter Game, in: Supplementary Proceedings of the 4th International Conference on Analysis of Images, Social Networks and Texts (AIST'2015) Issue 1452. Aachen: CEUR Workshop Proceedings, 2015. Ch. 9. P. 64-77.
URL:
http://ceur-ws.org/Vol-1452/paper9.pdf
2. Makarov I., Pavel Polyakov.
Smoothing Voronoi-based Path with Minimized Length and Visibility using Composite Bezier Curves, in: Supplementary Proceedings of the 5th International Conference on Analysis of Images, Social Networks and Texts (AIST-SUP 2016), Yekaterinburg, Russia, April 7-9, 2016. / Науч. ред.: D. I. Ignatov. Vol. 1710. Aachen: CEUR Workshop Proceedings, 2016. Ch. 19. P. 191-202.
URL:
http://ceur-ws.org/Vol-1710/paper19.pdf3. Makarov I., Zyuzin, P., Polyakov, P., Tokmakov, M., Gerasimova, O., Guschenko-Cheverda, I., Uriev, M.
Modelling Human-like Behavior through Reward-based Approach in a First-Person Shooter Game, in: Proceedings of the Third Workshop on Experimental Economics and Machine Learning (EEML 2016), Moscow, Russia, July 18, 2016 / R. Tagiew, D. I. Ignatov, et al. Vol. 1627. Aachen : CEUR Workshop Proceedings, 2016.
URL:
http://ceur-ws.org/Vol-1627/paper2.pdf4. Makarov I., Tokmakov, M., Polyakov, P., Zyuzin, P., Martynov, M., Konoplya, O., Kusnetsov, G., Guschenko-Cheverda, I., Uriev, M., Mokeev, I., Gerasimova, O., Tokmakova, L., Kosmachev, A.
First-Person Shooter Game for Virtual Reality Headset with Advanced Multi-Agent Intelligent System, in: Proceedings of the 24th ACM international conference on Multimedia (ACM MM'16), Amsterdam, Netherlands, 15-19 October 2016. NY : Association for Computing Machinery (ACM), 2016.
DOI:
http://doi.org/10.1145/2964284.2973826 (Core A* Conference)5. Makarov, I., Konoplya, O., Polyakov, P., Martynov, M., Zyuzin, P., Gerasimova, O., Bodishtianu, V.
Adapting First-Person Shooter Video Games for Playing with Virtual Reality Headsets, in: Proceedings of the 30th International Florida Artificial Intelligence Research Society Conference (FLAIRS-30), Marco Island, Florida, USA, May 22-24, 2017 / AAAI Press, 2017.
URL:
https://sites.google.com/site/flairs30conference/program6. Makarov, I., Polyakov, P., Martynov, M., Zyuzin, P., Konoplya, O., Gerasimova, O.
Deep Learning and Artificial Intelligence Methods for First-Person Shooter Games in Virtual Reality, in Proceedings of 44th ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH’44), Los Angeles, USA, 2017. (on review)